Completely forgot to post that here, so here goes, made for the Videogame 50 compilation of shitty games in tribute to Cassette 50:
- Dare To Win, a demake of 80s classic Who Dares Wins
- A Russian Valentine, a statement (I guess) about homophobia in Russia.
(Source: tastefullyoffensive, via roserosetyler)
SUBMISSIONS! I want them! Give them to me! -
Writers, artists, makers-of-things: If you also play games, and you also give enough of a shit about games to be pissed when people roll their eyes and say “IT’S JUST A GAME,” I WANT YOU for IT’S JUST A GAME VOLUME 3!!!
The deadline for submissions is November 30, and I’ve already got a…
Because I’m frequently involved in conversations about fiction and games and fandom and what their portrayals of various types of people mean for real people in those spaces, I both hear and use the term “problematic” a lot. Lately, it seems that “problematic” has turned into a synonym for “wrong,” a conflation with which I have a few issues.
Psychologists have found that people’s belief in a just world helps explain how they react to innocent victims of negative life circumstances. People become cognitively frustrated when presented with stories of victims who suffer through little fault of their own. They can deal with this frustration in two ways: they can conclude that the world is an unjust place, or they can decide that the victim is somehow to blame. Most people reconcile their psychological distress by blaming the victim. Even when we know that suffering is undeserved, it is psychologically easier to blame the victim rather than give up the idea that the world is basically fair. —
This is also referred to as The Just World Fallacy. If the world is “good and just,” then bad things must only happen to people who “deserved it or caused it.” Except the world is not good and just. And despite individual people choosing to be good and/or just, structures, institutions and systems remain corrupt overall. Primarily through the media is the idea that bad only happens to those who deserve suffering conveyed. Add this to the manifestations of oppression based on gender, race, class, nationality, citizenship, sexual orientation, size, etc. and things like rape culture for example, thrive. And even ideologies that appear “harmless” to some people like prosperity gospel, positivity culture, the law of attraction and American exceptionalism are based on ignoring systemic inequality and focusing on exceptional cases. They stand firm in this particular fallacy.
See, it requires quite a bit from a person to be willing to challenge the world as is. It is psychologically, emotionally and intellectually easier to victim blame. It also helps people protect their psyches from the thought that something bad could happen to them or worse, that they are the causes of those bad things happening to others.
Still…it’s unacceptable. Victim blaming = unacceptable. The right thing to do is listen and support victims/survivors of anything and the oppressed of any form of oppression and work to deconstruct the structures, institutions and systems that make it possible. On an individual level, it requires accountability.
A lot of this is personal, and a lot of this will contain spoilers for Gone Home, which you should play. Right now. Go. Shoo.
I don’t know if any game will mean as much to me as Gone Home does.
There’s this thing that happens in games a lot, I like to call it the “Oh. Okay :/” moment. Yes, I put an emoticon in a quote, because the feeling is one of slight disappointment and resignation to something that makes me feel weird. Most games have it. They’re really little things, like having to navigate choice wheels where my options are “save orphans” or “be space hitler”, or the protagonist saying something so cheesily macho that Guy Fieri would jump at the chance to put it on his menu. It’s usually not anything offensive, it’s just something small that makes it difficult for me to take the game seriously in this moment that the game is asking me to take seriously, or feel like the character I’m controlling is actually acting out my will. I’ve never felt like I’ve really played any game that was made “for me”, as I’ve heard a lot of my gaming enthusiast friends praise their favorite games over.
That’s the most beautiful thing I’ve read in quite some time.
I should probably write something clever about the power of games as emotion machines, but I’m crying, so fuck it.
Thank you for sharing this.
Love Conquers All games: An open letter to Jerry Holkins -
Thanks for taking the time to stop by my booth at PAX. I was really glad to hear you liked my game. Believe it or not, you were actually kind of a hero of mine when I was a kid, and your writing style was a huge inspiration to me; so hearing that from you meant a whole lot.
‘The Dawn of a New Age’ by Satyricon is my new jam.
Amy Dentata: theprophetlilith: Cis folk:I’m honestly grateful for those of you... -
I’m honestly grateful for those of you working to make the world less cissexist. Truly. Honestly.
But if you think the anger of trans* people at the slow and sometimes backward state of progress is somehow illegitimate, you have a LOT to learn.
I’m not claiming…
I need to learn how to make my anger into constructive anger :/
In my experience, it’s about focus, precision and remaining honest to yourself.
1. Misplaced anger—for example, lashing out at a friend because someone else hurt you—is almost always dysfunctional. Anger needs to be focused on its source. A lot of dogmatic, obsessive hatred, such as what TERFs exhibit, is typically the result of misplaced anger onto a scapegoat easy target.
2. Righteous anger can become toxic if people let go of their precision in favor of bashing for the sake of bashing. One of my policies is to not hate on people just to hate on them—I mention specific instances of hurtful behavior or repeated trends of hurtful behavior. I don’t bring people up just to say they’re horrible people. I address the specific problem and then move on. (The problem often arises again in people who refuse to change, in which case I may address the new instance.) I’m not perfect and sometimes succumb to “performative hatred”, aka “haters gonna hate”. But it’s a value I aspire toward. You may find other strategies.
It also means I try to not permanently label people as “evil”, nor do I engage in black-and-white thinking and villainize people. Some have earned enough distrust for me to ignore/block them, and I will continue to speak out against their hurtful behavior, but I allow anyone the chance to come around as long as it’s sincere. I prefer to say people are harmful for x, y, and z reasons than to make them into monsters. If I find myself constantly raging over someone who isn’t directly involved in my life, then that means I probably need to look back to #1.
3. For me, remaining honest to myself means allowing myself to admit when I’m wrong, and to not enter a discussion with the purpose of “winning”. If I am being unfair in a discussion, I try to acknowledge it and return to fair terms—I also hold others to the same standard. Again, these are ideals, and nobody is perfect. But I personally find them worth aspiring toward. YMMV.
Permanent labels are fucking horrible because nobody is permanent. I hate how the constantly fluxing beautiful fountains of consciousness that are human beings get treated like dirty stagnant pools. It feels like a big part of the bad ones/good ones dichotomy that arises among women.